Canadian Classic
Distance-Points-Speed (DPS)

The purpose of Distance-Points-Speed is to demonstrate the dog and handler’s ability to work away, and strategize on the fly for maximum points.

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HIGHEST score (Points) will determine the WINNER of the DPS award for each HEIGHT and DIVISION(Open/International)

In the DPS game the obstacles will be set in random order on the course.

Obstacles may consist of any combination of Frame, Dogwalk, Teeter, Weave Poles (6 or 12), Tire,  Tunnel, Chute, and Single or Double jumps.

DPS Obstacle Points
Points Obstacle
1 Point Single Jumps
2 Points Tunnels /  Tire / Double Jump / 6 Weave Poles
4 Points Teeter / Frame / Dogwalk / 12 Weave poles

The dog and handler will have 50 seconds to accumulate as many points as possible.

There will be a start jump OR tunnel to start the time.  This obstacle must be completed as the first obstacle, but DOES NOT HAVE ANY POINT VALUE.  There is no fault for knocking the start obstacle.

There will be a finish jump to stop the time.  The finish jump  may be performed in eithor direction and DOES NOT HAVE ANY POINT VALUE.  There is no fault for knocking the finish jump.

The dogs starts the clock by performing the start obstacle, and then moves immediately to the Distance section of the course.

The Distance section will consist of 2 – 5 obstacles that the handler must attempt to direct the dog through, with the handler remaining behind the distance line.  The dog may come back and forth across the line, but if the handler steps across the line, the Distance section is negated.  If the dog successfully completes the Distance section, fault free, with the handler behind the line, they will receive bonus points (number of points to be determined by the judge and will depend on the number of obstacles and difficulty of the challenge)

The dog and handler may make as many attempts at the Distance section as they want, but only one successful attempt will count for points.  Refusals in the Distance section will count as a fault.

Once the dog and handler have attempted the Distance Section at least once, eithor successfully or not, they may move to Points Accumulation.   During this time the dog and handler may take the obstacles in any order for points.  The dog and handler may continue accumulating points until the 50 second time limit ends, or may perform the Finish obstacle at any time to stop the clock.

When the dog performs the finish obstacle the time and point accumulation will end, regardless of whether the handler intended for the dog to complete the obstacle.

If the 50 seconds time limit ends, and the dog has not yet completed the finish jump, they will loose 2 points for every second that it takes for the dog to complete the finish jump.

If the dog faults any obstacle the judge will immediately signal the fault verbally, and the handler can eithor move on to another obstacle, or retry the faulted obstacle.

Dogs may only complete each obstacle twice for points (Except Distance obstacles – which may be taken once in the distance bonus attempt, and then 2 additional times for obstacle points). Obstacles may be taken back to back.

Once the Distance section has been completed (eithor successfully or unsuccessfully) the obstacles in the Distance section become regular pointed obstacles and may be done TWICE for points, regardless of whether the obstacles were completed successfully in the Distance section or not.

The handler with the highest number of points will win.  If two dogs are tied, with an equal number of points, the dog with the fastest time will win.